Temple of Elemental Evil Session Nineteen – September 27, 2003


DM: Rick Smith

The Heroes:

            Hex Cade lvl 4 Barbarian lvl 4 Psion Earth Genasi – Dan Forrest

            Falkner lvl 4 Barbarian lvl 4 Rogue Tiefling – Barbara Kalberg

            Drachalt lvl 6 Druid Silver Half Dragon Half Elf – Tom Blossfeld

            Vishana lvl 2 Rogue lvl 2 Fighter Pixie – Jon Rosen

            Zohi lvl 9 sorceror half-elf – Ken Marin


The Day Hex Took Over the Job of Mapping, and Other Sordid Affairs


            Drac looked over Hex’s shoulder at the “map” the stony giant drew, and had but one thought.  Falkner was gonna kill the big galloot when he got back from town.

            After vanquishing the fire temple the party had liberated quite a bit of cash and many valuable items.  Zohi was the first to suggest that a pop back to town for a little merchandizing could be a good move for the party, especially as they had let that one foe get away… again… the invisible guy who would be sure to be back for vengeance.  Falkner, wiser in the ways of blackmarket sales, explained he might need some time to set up a good business contact in town, and after some debate he decided to have Zohi take him back to work on securing said contacts while the rest of the group stayed put.  At least that was the plan.

            Vishana scouted out another spot to rest that was once again “easily defensible” and once again the party was ambushed in the middle of the night, this time by air elementals of some kind. They were kinda hard to hit, but Hex, urged by Earthcleaver, managed to dismiss one of them, and Drac breathed on the other one, allowing Vish to see where it was and kill it with her faerie arrows.

            Angry at having been disturbed, the three adventurers decided they needed to go kill stuff.  Hex led the way back to the Earth Temple in order to smash the altar and release Earthcleaver from Tharizdun’s foul influence.  This was accomplished by Drac with a flame strike and Vish polymorphed into a felldrake while Hex held his raving lunatic of a weapon at bay… sort of the mad leading the mad.

            Next the party returned all the way to where Vish was rescued from the pit of the Umber Hulks (past the fungus forest cavern) and the party encountered and dispatched two trolls.  Next they reached another man-made area, where they fought a troll in full plate mail wielding a huge 2-handed weapon.  This led to a whole network of worked passages and chambers, another guard station for the third and final bridge to the center of the lake. Without caution Hex led Drac and Vish into the midst of the defenders: a large ˝ ogre mage ˝ something with wings and horns, a ˝ orc with a wand, an attractive evil woman with a dagger (always watch out for these!), another troll with a sword and a hill giant with a humongous club.

            Much chaos ensued as the monsters forced Hex to retreat into the ground and heal up, chased Drac and Scaly into a corner, and started taking random dangerous pot shots at our invisible pixie.  Luckily the tide slowly turned… Vishana’s constant arrows began to wear down the opponents, the Drac and Scaly team kept possibly the toughest opponent occupied, while Hex returned with a vengeance, killing the ogre mage who was waiting to ambush him.  It was all very exciting, full of near-death experiences and lots of explosions, as I am sure, gentle reader, you can envision for yourself.

            After this it was clean-up time.  Rushing through the complex the three hardy warriors dispatched a pair of pet dinosaurs, a group of 6 gnoll warriors, a group of 6 orcs, 2 more orcs in another room, an orc barbarian, and two more sets of 6 orc guards.  At this point the three heroes felt they had sufficiently vented their annoyance at having been attacked while they were resting the previous evening, and so they settled down to wait for their companions to return from town.