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Metamagic Feats

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Prepared Spell Feats Prerequisites Benefits SSP^
Black Lore of Moil Spell Focus (necromancy), caster level 7th Add extra negative energy damage to necromancy spells
Born of Three Thunders Energy Substitution (electricity), Knowledge (nature) 4 ranks Sonic or electricity spells deal both types of damage
Chain Spell Any metamagic feat Redirect spells to affect secondary target
Cooperative Spell Any metamagic feat Bonus to save DC and on caster level checks of spells cast in conjunction with other casters
Delay Spell Any metamagic feat Spell effects are delayed 1-5 rounds
Energy Admixture** Energy Substitution Double energy spell damage by adding an additional energy type
Energy Substitution** Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells can deal different energy damage
Explosive Spell ---- Creatures are blasted to edge of spell area
Fortify Spell ---- Cast spells at high caster level to overcome spell resistance
Lord of the Uttercold Energy Substitution (cold), Knowledge (the planes) 9 ranks, ability to cast a spell with the cold descriptor Cold spells deal half negative energy damage
Nonlethal Substitution Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells deal nonlethal damage
Persistent Spell Extend Spell Fixed or personal range spells last 24 hours
Repeat Spell Any metamagic feat Spell is automatically cast again next round
Sanctum Spell Any metamagic feat Spell's effective level is increased while in special location, decreased outside special location
Sculpt Spell Any metamagic feat Alter spell's area
Split Ray Any metamagic feat Ray spells affect one additional target
Transdimensional Spell ---- Spells affect creatures in coexistent planes and extradimensional spaces
Twin Spell Any metamagic feat Simultaneously cast a single spell twice

Prepared Spell Feats Prerequisites Benefits SSP^
Empower Spell ---- Increase spell's variable, numeric effects by 50%. 2
Enlarge Spell ---- Double spell's range 1
Extend Spell ---- Double spell's duration 1
Heighten Spell ---- Increase spell level (to a maximum of 9th), casting the spell from a slot of the chosen spell level. n/a
Maximize Spell ---- Maximize spell's variable, numeric effects (effects stack with an empowered spell, maximizing the spell then adding 1/2). 3
Quicken Spell ---- Cast a spell as a swift action, doesn't provoke attacks of opportunity. Cannot apply to spells cast spontaneously or to spells with a casting time of more than 1 full round. 4
Silent Spell ---- Cast spells without verbal components. Bard spells cannot be enhanced with this feat. 1
Still Spell ---- Cast spells without somatic components. 1
Widen Spell ---- Double spell's area 3

Prepared Spell Feats Prerequisites Benefits SSP^
Sudden Empower Any metamagic feat Increase spell's variable numeric effects by 50% without special preparation 1/day
Sudden Extend ---- Double spell's duration without special preparation 1/day
Sudden Maximize Any metamagic feat Maxmize spell's variable numeric effects without special preparation 1/day
Sudden Quicken Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still Cast spells as a swift action without special preparation 1/day
Sudden Silent ---- Cast spells without verbal components without special preparation 1/day
Sudden Still ---- Cast spells without somatic components without special preparation 1/day
Sudden Widen ---- Increase spell's numeric measurements by 50% without special preparation 1/day

Key
* This feat may be chosen multiple times. It's effects stack. ** This feat may be chosen multiple times. It's effects do not stack.
^Spell Slot Penalty: Indicates the increased spell slot the spell is used at when using this feat.