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Level Adjust 0

Race Name Attribute Adjustments Size Base Speed Vision Favored Class Racial Bonuses
STR DEX CON INT WIS CHA
Dream Dwarf 0 -2 +2 0 0 0 medium 20 ft darkvision 90' Druid +4 bonus to resist bull rush and trip attempts; +2 diplomacy against creatures with earth subtype; +1 caster level for divination spells and spells with earth descriptor
Automatic Languages: Common, Dwarven Bonus Languages: Draconic, Elven, Gnome, Terran, Undercommon
stonecunning (+2 search for unusual stonework; auto search if within 10' of unusual stonework; know approximate depth underground); weapon familiarity (dwarven waraxes & urgroshes are treated as martial weapons); Dream Sight: can see ethereal creatures
Dwarf 0 0 +2 0 0 -2 medium 20 ft darkvision 60' Fighter +2 vs poison, spells, & spell-like abilities; +1 attack vs orcs & goblinoids; +4 dodge AC vs giants; +2 appraise & craft for stone or metal
Automatic Languages: Common, Dwarven Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon
stonecunning (+2 search for unusual stonework; auto search if within 10' of unusual stonework; know approximate depth underground); weapon familiarity (dwarven waraxes & urgroshes are treated as martial weapons)
Elf 0 +2 -2 0 0 0 medium 30 ft low-light Wizard +2 listen, search & spot
Automatic Languages: Common, Elven Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
martial weapon proficiency with longsword, rapier, longbow(incl. composite), & shortbow (incl. composite); automatic search check if within 5 ft of concealed or secret door
Gnome -2 0 +2 0 0 0 small 20 ft low-light Bard +2 save vs illusions; +1 DC for saving throws for illusions cast by a gnome; +1 attack vs kobolds & goblinoids; +4 dodge AC vs giants; +2 listen & craft (alchemy)
Automatic Languages: Common, Gnome Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc
weapon familiarity (gnome hooked hammers are treated as martial weapons); Spell-Like Abilities: 1/day speak with animals with burrowing mammals for 1 minute, CHA 10 or higher: 1/day dancing lights, ghost sound, prestidigation; all spells cast at 1st level, save DC 10 + Cha modifier + spell level
Half-Elf 0 0 0 0 0 0 medium 30 ft low-light Any +1 listen, search & spot; +2 diplomacy & gather information
Automatic Languages: Common, Elven Bonus Languages: Any (other than secret languages, such as Druidic)
elven blood (effects related to race affect half-elves as elves)
Half-Orc +2 0 0 -2 0 -2 medium 30 ft darkvision 60' Barbarian none
Automatic Languages: Common, Orc Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal
orc blood (effects related to race affect half-orcs as orcs)
Halfling -2 +2 0 0 0 0 small 20 ft normal Rogue +2 climb, jump, move silently, & listen; +1 bonus on all saving throws; +2 save vs fear; +1 attack with thrown weapons & slings
Automatic Languages: Common, Halfling Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc
Human 0 0 0 0 0 0 medium 30 ft normal Any bonus feat at 1st level; 4 extra skill pts at 1st level; 1 extra skill pt every level after 1st
Automatic Languages: Common Bonus Languages: Any (other than secret languages, such as Druidic)
Illumian 0 0 0 0 0 0 medium 30 ft normal Any +2 save vs spells with shadow descriptor
Automatic Languages: Common, Illumian Bonus Languages: Any (other than secret languages, such as Druidic)
luminous sigils, glyphic resonance, power sigils, illumian words, final utterance, superior literacy
Killoren 0 0 0 0 0 0 medium 30 ft low-light Druid +2 vs enchantment spells & spell-like abilities; +2 h&le animal & survival; -2 attack when wielding cold iron weapon
Automatic Languages: Common, Sylvan Bonus Languages: Aquan, Auran, Elven, Gnome, Ignan, Terran
fey (immune to such spells as charm person or hold person); immune to magic sleep effects; Manifest Nature's Might (Aspect of the Ancient, Aspect of the Destroyer, Aspect of the Hunter)
Raptoran 0 0 0 0 0 0 medium 30 ft low-light Rogue +2 climb & spot; +10 jump; +1 caster level casting spells with air descriptor
Automatic Languages: Common, Tuilvilanuue Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc, Sylvan
weapon familiarity (treat footbow as martial weapon); Gliding (negates fall damage, 20 ft forward travel for every 5 ft of descent, speed 40 ft, avg maneuverability, cannot hover, 1d6 fall damage if unconscious); Flight (at 5HD gain fly speed 40 ft average maneuverability, fly for rounds = con modifier (minimum 1), fly up to double con modifier -- will become fatigued; at 10HD cannot fatigue; dive attack with piercing weapon: acts as charge, must move 30 ft & descend 10 ft, attack deals double damage if successful); Unerring Direction (always know north on material plane)

Level Adjust 1

Race Name Attribute Adjustments Size Base Speed Vision Favored Class Racial Bonuses
STR DEX CON INT WIS CHA
Aasimar 0 0 0 0 +2 +2 medium 30 ft darkvision 60' Paladin +2 listen, spot; resistance to acid 5, cold 5, electricity 5
Automatic Languages: Common, Celestial Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan
outsider (native); daylight once per day as 1st-level caster or a caster of his/her class level, whichever is greater
Catfolk 0 +4 0 0 0 +2 medium 40 ft low-light Ranger +2 listen & move silently; +1 natural armor
Automatic Languages: Common, Feline Bonus Languages: Draconic, Gnoll, Halfling, Sylvan
Chaos Gnome -2 +2 +2 0 0 +2 small 20 ft low-light Sorcerer +1 caster level checks when casting spells with chaos descriptor; +4 dodge AC vs giants; +2 listen; immunity to confusion effects
Automatic Languages: Common, Gnome Bonus Languages: Any (other than secret languages, such as Druidic)
weapon familiarity (treat hooked hammers as martial weapon); Luck of Chaos: 1/day, reroll any d20 check before DM declares success or failure (new result must be used); Spell-like abilities: 1/day -- entropic shield, with Cha of at least 10: 1/day -- daze, flare, prestidigation
Gnoll +4 0 +2 -2 0 -2 medium 30 ft darkvision 60' Ranger +1 natural armor
Automatic Languages: Gnoll Bonus Languages: Common, Draconic, Elven, Goblin, Orc
racial hit dice (2d8; base attack +1; fort +3, ref +0, will +0; 5 x (2 + Int mod) skill points; class skills: listen, spot; 1 feat)

Level Adjust 2

Race Name Attribute Adjustments Size Base Speed Vision Favored Class Racial Bonuses
STR DEX CON INT WIS CHA
Centaur +8 +4 +4 -2 +2 0 large 50 ft darkvision 60' Ranger +3 natural armor
Automatic Languages: Elven, Sylvan Bonus Languages: Common, Gnome, Halfling
space/reach: 10/5; racial hit dice (4d8; base attack +4; fort +1, ref +4, will +4; 7 x (2 + Int mod) skill points; class skills: listen, move silently, spot, survival; 2 feats)
Feral Guardian +4 +2 +4 -2 0 -2 medium 30 ft darkvision 60' Barbarian +2 natural armor; resistance cold 5
Automatic Languages: Common, Gol-Kaa Bonus Languages: Dwarven, Giant, Gnoll, Terran
powerful builds; treated as one size category larger if it's an advantage to do so; racial hit dice (2d8; base attack +2; fort +0, ref +3, will +3; 5 x (2 + Int mod) skill points; class skills: hide, jump, listen, search, spot, survival; 1 feat), proficient with simple weapons, 2 claw attacks (1d6 dmg); mountain movement: can make standing long and high jumps as if running, can use accelerated climbing without -5 penalty; Acclimated: do not take penalties for high altitude; Goliath blood (effects related to race effect feral guardians as goliaths)

Level Adjust 4

Race Name Attribute Adjustments Size Base Speed Vision Favored Class Racial Bonuses
STR DEX CON INT WIS CHA
Doppleganger +2 +2 +2 +2 +4 +2 medium 30 ft darkvision 60' Rogue +4 natural armor; +4 bluff, disguise (+10 disguise if change shape ability, addt'l +4 to bluff and disguise if reading opponent's mind); immunity to sleep and charm effects
Automatic Languages: Common Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran
monstrous humanoid (shapechanger); racial hit dice (4d8; base attack +4; fort +1, ref +4, will +4; 7 x (2 + Int mod) skill points; class skills: bluff, diplomacy, disguise, intimidate, listen, sense motive, spot; 2 feats); detect thoughts, change shape